Turtle geometry: The computer as a medium for exploring mathematics. Andrea diSessa, Harold Abelson

Turtle geometry: The computer as a medium for exploring mathematics


Turtle.geometry.The.computer.as.a.medium.for.exploring.mathematics.pdf
ISBN: 0262010631,9780262010634 | 496 pages | 13 Mb


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Turtle geometry: The computer as a medium for exploring mathematics Andrea diSessa, Harold Abelson
Publisher: MIT




Logo provides a powerful medium for rich mathematical explorations and problem solving while providing a context in which students may fall in love with the beauty of mathematics. Research activity exploring those. Recently, I read again the book Turtle Geometry: The Computer as a Medium for Exploring Mathematics by Harold Abelson and Andrea diSessa. The Computer as a Medium for Exploring Mathematics. The author uses Logo's turtle graphics as a way of exploring the properties of geometric space. Turtle Geometry: The Computer as a Medium for Exploring Mathematics (Artificial Intelligence). "A college-level math text for serious mathematicians and fans of recreational mathematics. Turtle Geometry: The Computer As a Medium for Exploring. Turtle Geometry: The Computer as a Medium for Exploring Mathematics (Artificial Intelligence) –. Turtle Geometry: The Computer as a Medium for Exploring. The examples in this paper are intended to spark Although traditional turtle graphics continues to be a rich laboratory in which students construct geometric knowledge, Logo is flexible enough to explore the entire mathematical spectrum. Turtle Geometry: The Computer as a Medium for Exploring Mathematics Harold Abelson, Andrea diSessa The MIT Press 1983. Exploring the World of Artificial. Although dated in the 1980s, it is still one of my favorite books.